Meta aims to develop the educational landscape by integrating its popular Quest virtual reality (VR) headsets into the classroom. This goal is announced on April 15 by the company.
This strategic shift will see Meta rolling out new products and services tailored for educational purposes. Later this year, the company will introduce a new product for Quest devices specifically designed for educational settings. This initiative will equip educators, trainers, and administrators with specialized apps and features. This will streamline the management of multiple headsets in a classroom or training environment. This system aims to alleviate the burdens of device updates and preparations, allowing for a more efficient and engaging learning experience.
Educational institutions are increasingly adopting VR technologies to transform traditional learning environments. For example, New Mexico State University offers a criminal justice course that immerses students in virtual crime scenes. Also, Stanford University uses VR to teach essential soft skills in business settings. In addition to these, life sciences students can explore the human body from the inside via the technology at the University of Glasgow.
The forthcoming product for education will be available in the Quest for Business markets that include Europe, Australia, Canada, Japan, New Zealand, and the United States. Targeted for learners aged 13 and above, this product is part of Meta’s broader effort to enrich educational experiences. Furthermore, it will equip teachers with the tools needed to foster curiosity, engagement, and practical skills among students. The specific details and name of the new product will be announced in the upcoming months, with a full launch expected by the end of the year. This initiative underscores Meta’s commitment to advancing educational technology and making immersive learning accessible on a global scale.